Queen’s Gambit: Che Siti Wan Kembang is an inspired historical visual novel developed as a final-year graphic design project to explore interactive storytelling rooted in Malaysian heritage. 

The game centers on the legendary queen of Kelantan, presenting her as a strategic ruler navigating political dilemmas in the 17th century.

The design process involved extensive historical research, character development, UI prototyping, and visual asset creation to ensure cultural accuracy and narrative depth.

Emphasis was placed on player choice, encouraging critical thinking and engagement through branching dialogue and scenario outcomes.


My Objective for Making This Visual Novel

The primary objective was to create an educational yet immersive experience that highlights local history through modern game design principles. By blending visual storytelling with decision-making gameplay, the project aims to raise awareness of Che Siti Wan Kembang’s legacy and promote appreciation for Malaysian folklore and leadership figures. Its impact lies in fostering cultural pride and inspiring interactive learning through digital media.

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Queen's Gambit Artbook.pdf 26 MB